-_-AG

Syria
On FACEIT since 2025 139 matches tracked 23 matches in 30 days
Last updated:

How does -_-AG play?

Rating 1.04 K/R 0.74 ADR 79.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 12x 4K, 2 aces in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether -_-AG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
36 matches · 58% win rate
In match 2 of the day +57 ELO
34 matches · 50% win rate
Between 12:00 and 18:00 +26 ELO, win rate 45%

-_-AG loses the most ELO on Dust 2: −28 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.56 · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 77%
0.75 better than 64%
80.8 better than 56%
1.04 better than 62%
48% of 165 duels better than 35%
46% of 26 situations better than 74%
Mirage36
56% better than 69%
0.69 better than 33%
75.8 better than 30%
0.96 better than 34%
56% of 188 duels better than 81%
33% of 18 situations better than 37%
Anubis25
56% better than 67%
0.77 better than 73%
82.9 better than 68%
1.11 better than 83%
63% of 115 duels better than 95%
47% of 15 situations better than 71%
Ancient20
65% better than 88%
0.78 better than 76%
78.8 better than 43%
1.10 better than 82%
51% of 77 duels better than 53%
70% of 10 situations better than 98%
Inferno9
33% -
0.64 -
70.2 -
0.90-
49% of 47 duels -
67% of 3 situations -
Cache8
38% -
0.74 -
77.3 -
1.01-
51% of 35 duels -
50% of 2 situations -
Nuke4
75% -
1.02 -
107.1 -
1.55-
80% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-AG plays

Across 139 matches -_-AG averages K/R 0.74, ADR 79.3 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 8 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 57 of 139 matches the rating was 1.10 or higher (41%), in 52 it was below 0.90. In 110 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.34. -_-AG loses the most ELO on Dust 2 (−28 ELO, win rate 58%). Things go best on Mirage (+64 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, −27 ELO. Last 30 days: 23 matches, win rate 57%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.