-ZubZ

Sweden
On FACEIT since 2015 273 matches tracked 119 matches in 30 days
Last updated:

How does -ZubZ play?

Rating 1.05 (from 270 matches) K/R 0.73 ADR 76.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.7
Zeus kills1 in 273 matches
Knife kills 8 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 33x 4K, 1 ace in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +340
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 76.8
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
74 matches · 57% win rate
On Dust 2 −120 ELO
42 matches · 38% win rate
On Wednesdays −1 ELO, win rate 45%

-ZubZ loses the most ELO on Mirage: −141 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 67%
0.76 right on the average
78.9 better than 34%
1.09 better than 62%
59% of 163 duels better than 86%
43% of 61 situations better than 65%
Anubis59
69% better than 91%
0.74 better than 43%
78.7 better than 32%
1.07 better than 55%
57% of 142 duels better than 74%
49% of 43 situations better than 72%
Cache44
59% better than 56%
0.69 better than 13%
75.5 better than 14%
1.00 better than 20%
48% of 141 duels better than 19%
19% of 27 situations better than 11%
Dust 242
38% better than 7%
0.70 better than 25%
73.7 better than 13%
1.01 better than 32%
61% of 111 duels better than 89%
47% of 34 situations better than 74%
Inferno38
55% better than 39%
0.75 better than 37%
77.3 better than 17%
1.10 better than 46%
57% of 109 duels better than 61%
33% of 18 situations better than 35%
Ancient16
31% better than 2%
0.67 better than 12%
69.0 better than 3%
0.97 better than 22%
43% of 49 duels better than 8%
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How -ZubZ plays

Across 273 matches -ZubZ averages K/R 0.73 and ADR 76.7; the rating across the 270 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 69% win rate in 59 matches. In 111 of 270 matches the rating was 1.10 or higher (41%), in 82 it was below 0.90. In 210 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. -ZubZ loses the most ELO on Mirage (−141 ELO, win rate 57%). Things go best on Inferno (+206 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +83 ELO. Improved over the last three months: ELO +340. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 76.8. Last 30 days: 119 matches, win rate 60%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.