-ZubZ
How does -ZubZ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.05).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.06 (at the start 1.03). Just above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 83.2. Last 3 months: 76.8 (at the start 75.9). Slightly below the average (81.4).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 50% (at the start 53%). Slightly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 54% (at the start 60%). Clearly above the average (51%).
Best month: August 2026 with 2,874. Last 3 months: 2,853 (at the start 2,513).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ZubZ loses the most ELO on Mirage: −141 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Mirage
- Most kills in a match: 37 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ZubZ plays
Across 273 matches -ZubZ averages K/R 0.73 and ADR 76.7; the rating across the 270 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 69% win rate in 59 matches. In 111 of 270 matches the rating was 1.10 or higher (41%), in 82 it was below 0.90. In 210 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. -ZubZ loses the most ELO on Mirage (−141 ELO, win rate 57%). Things go best on Inferno (+206 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +83 ELO. Improved over the last three months: ELO +340. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 76.8. Last 30 days: 119 matches, win rate 60%, net ELO +132.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.