-Zigcho

Bulgaria
On FACEIT since 2014 81 matches tracked 28 matches in 30 days
Last updated:

How does -Zigcho play?

Rating 0.93 K/R 0.68 ADR 75.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 5x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +145
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 75.7
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
26 matches · 38% win rate

-Zigcho loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.73 · Anubis
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
65% better than 90%
0.74 better than 60%
80.3 better than 53%
1.03 better than 62%
51% of 88 duels better than 54%
17% of 18 situations better than 7%
Ancient19
42% better than 28%
0.66 better than 16%
73.4 better than 15%
0.91 better than 16%
50% of 60 duels better than 46%
30% of 10 situations better than 30%
Dust 214
43% -
0.62 -
69.8 -
0.85-
42% of 67 duels -
33% of 12 situations -
Inferno12
42% -
0.66 -
73.3 -
0.89-
58% of 55 duels -
17% of 6 situations -
Mirage10
60% -
0.71 -
81.9 -
0.96-
45% of 38 duels -
67% of 3 situations -
Nuke4
0% -
0.66 -
78.9 -
0.89-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Zigcho plays

Across 81 matches -Zigcho averages K/R 0.68, ADR 75.6 and a rating of 0.93. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 21 of 81 matches the rating was 1.10 or higher (26%), in 41 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. -Zigcho loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: ELO +145. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 75.7. Last 30 days: 28 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.