-ZeusS-

AR
114 matches tracked
ELO
2,108
Peak across the last 114 matches: 2,108
Rank SA ▼ 39 places
#4,509 #802 in AR
30 days · prev. #4,470 · best #4,255
Last updated:

How does -ZeusS- play?

Rating 1.03 K/R 0.74 ADR 82.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

-ZeusS- gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 53%+2 pp better than 65%

Clutch

Strength
Last one alive

-ZeusS- wins 50 of 100 1v1s. 10 percentage points above the level 10 average (40%).

Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by -ZeusS- are headshots. 1 percentage point above the level 10 average (51%).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 7%−4 pp better than 40%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.9
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

-ZeusS- gets exactly 2 kills in 12.9 of 100 rounds. 0.5 percentage points below the level 10 average (13.4%).

2K rounds 12.9%−0.5 pp better than 33%
3K rounds 4.1%0.0 pp on par
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 22x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.41 enemies flashed per round (41 per 100 rounds). 0.11 above the level 10 average (0.30).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.41+0.11 better than 81%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
Whether -ZeusS- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
33 matches · 55% win rate
On Mirage −55 ELO
30 matches · 57% win rate

-ZeusS- loses the most ELO on Dust 2: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Most kills in a match: 29 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 60%
0.70 better than 29%
77.9 better than 32%
0.99 better than 34%
53% of 174 duels better than 60%
71% of 21 situations better than 99%
Mirage30
57% better than 71%
0.76 better than 58%
86.3 better than 75%
1.02 better than 44%
53% of 152 duels better than 59%
35% of 17 situations better than 40%
Nuke18
44% better than 13%
0.74 better than 43%
82.5 better than 57%
1.03 better than 43%
45% of 97 duels better than 16%
33% of 18 situations better than 35%
Ancient13
62% -
0.67 -
75.2 -
0.94-
43% of 47 duels -
50% of 6 situations -
Anubis12
67% -
0.83 -
89.3 -
1.22-
61% of 59 duels -
63% of 8 situations -
Inferno7
43% -
0.84 -
89.9 -
1.16-
67% of 36 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ZeusS- plays

Across 114 matches -ZeusS- averages K/R 0.74, ADR 82.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 46 of 114 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 1 ace. -ZeusS- loses the most ELO on Dust 2 (−55 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.