-Zeus-

Germany
On FACEIT since 2014 47 matches tracked 22 matches in 30 days
Last updated:

How does -Zeus- play?

Rating 1.19 K/R 0.83 ADR 89.8 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 47 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
ClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 3.2
Zeus kills1 in 47 matches
Knife kills 1 in 47 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 9x 4K, 1 ace in 47 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -Zeus- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: August 2026 with 0.93.

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 2.09 · Inferno

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno12
58% -
0.83 -
93.7 -
1.18-
60% of 53 duels -
56% of 9 situations -
Dust 211
45% -
0.78 -
86.0 -
1.13-
75% of 36 duels -
40% of 10 situations -
Cache7
71% -
0.93 -
99.8 -
1.35-
55% of 20 duels -
0% of 2 situations -
Nuke7
86% -
0.93 -
93.1 -
1.37-
69% of 16 duels -
33% of 3 situations -
Mirage6
17% -
0.71 -
76.3 -
0.94-
63% of 16 duels -
0% of 1 situations -
Ancient3
67% -
0.84 -
80.0 -
1.17-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Zeus- plays

Across 47 matches -Zeus- averages K/R 0.83, ADR 89.8 and a rating of 1.19. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 27 of 47 matches the rating was 1.10 or higher (57%), in 12 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. Things go best in match 1 of the day (−18 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −18 ELO. Last 30 days: 22 matches, win rate 55%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.