-ZeichStaR-

Turkey
264 matches tracked
Last updated:

How does -ZeichStaR- play?

Rating 1.00 K/R 0.71 ADR 75.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 264 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 49%−1 pp · Ø 50% better than 47%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.8
Knife kills 3 in 264 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 51%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 37x 4K, 5 aces in 243 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 91%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 75.6, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
50 matches · 44% win rate
In match 4 of the day +26 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 +49 ELO, win rate 40%
On Wednesdays −21 ELO, win rate 34%

-ZeichStaR- loses the most ELO on Anubis: −36 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Anubis
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
52% better than 59%
0.71 right on the average
74.4 better than 25%
1.02 better than 62%
51% of 405 duels better than 57%
33% of 78 situations better than 40%
Inferno52
48% better than 40%
0.74 better than 67%
78.4 better than 47%
1.02 better than 64%
48% of 204 duels better than 41%
48% of 31 situations better than 72%
Anubis50
44% better than 26%
0.70 better than 44%
75.0 better than 27%
0.98 better than 47%
43% of 222 duels better than 17%
43% of 37 situations better than 63%
Ancient29
52% better than 52%
0.72 right on the average
76.7 better than 38%
1.02 better than 65%
48% of 115 duels better than 41%
56% of 16 situations better than 90%
Cache16
63% -
0.70 -
75.5 -
1.01-
54% of 52 duels -
18% of 11 situations -
Mirage12
8% -
0.61 -
68.4 -
0.87-
51% of 49 duels -
29% of 7 situations -
Nuke9
67% -
0.75 -
77.1 -
1.06-
58% of 40 duels -
67% of 6 situations -
Vertigo4
0% -
0.63 -
72.9 -
0.75-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ZeichStaR- plays

Across 264 matches -ZeichStaR- averages K/R 0.71, ADR 75.4 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 88% of level 6 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 94 of 264 matches the rating was 1.10 or higher (36%), in 106 it was below 0.90. In 243 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. -ZeichStaR- loses the most ELO on Anubis (−36 ELO, win rate 44%). Things go best on Ancient (+104 ELO, win rate 52%). Match no. 1 of the day goes best: 54% win rate, −28 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 75.6, Win rate at 48%. Last 30 days: 4 matches, win rate 75%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.