-Zayllo

Poland
On FACEIT since 2018 137 matches tracked 73 matches in 30 days
Last updated:

How does -Zayllo play?

Rating 1.25 K/R 0.89 ADR 92.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 137 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 43%−8 pp · Ø 51% better than 9%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 3.2
Knife kills 2 in 137 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 42x 4K, 7 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -Zayllo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −299 ELO
59 matches · 49% win rate
In match 2 of the day −120 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 −79 ELO, win rate 53%
On Sundays −191 ELO, win rate 52%

-Zayllo loses the most ELO on Mirage: −299 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 31%
0.88 better than 92%
92.9 better than 91%
1.22 better than 90%
60% of 410 duels better than 88%
29% of 31 situations better than 21%
Anubis24
67% better than 88%
0.94 better than 98%
98.2 better than 98%
1.35 better than 98%
64% of 136 duels better than 95%
43% of 14 situations better than 61%
Nuke21
62% better than 67%
0.91 better than 93%
90.0 better than 80%
1.27 better than 91%
71% of 114 duels better than 99%
33% of 12 situations better than 35%
Dust 217
76% better than 99%
0.87 better than 90%
90.1 better than 85%
1.25 better than 92%
64% of 100 duels better than 95%
60% of 5 situations better than 93%
Cache9
78% -
0.97 -
103.3 -
1.38-
64% of 44 duels -
60% of 5 situations -
Ancient4
50% -
0.71 -
77.2 -
0.94-
48% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Zayllo plays

Across 137 matches -Zayllo averages K/R 0.89, ADR 92.8 and a rating of 1.25. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 76% win rate in 17 matches. In 84 of 137 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 137 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: August 2026 at 1.30. -Zayllo loses the most ELO on Mirage (−299 ELO, win rate 49%). Things go best on Anubis (+24 ELO, win rate 67%). Match no. 3 of the day goes best: 68% win rate, −55 ELO. Last 30 days: 73 matches, win rate 56%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.