-YagamiLight

South Korea
On FACEIT since 2018 350 matches tracked 101 matches in 30 days
ELO ▲ 299
3,450
30-day peak: 3,573
Rank EU ▼ 228 places
#1,364
South Korea #23 in South Korea
30 days · prev. #1,136 · best #842
Last updated:

How does -YagamiLight play?

Rating 1.02 K/R 0.71 ADR 78.1 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 349 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.7
Knife kills 3 in 349 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 54x 4K, 10 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, Rating +0.14, ADR +14.9, Win rate +3 pp, ELO +483
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.58). Slightly below the average (0.75).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −199 ELO
118 matches · 47% win rate
On Mirage −83 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −340 ELO, win rate 43%
On Tuesdays −92 ELO, win rate 46%

-YagamiLight loses the most ELO from match 5 of the day: −199 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Dust 2
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
58% better than 62%
0.73 better than 36%
79.9 better than 39%
1.08 right on the average
50% of 312 duels better than 35%
43% of 42 situations better than 60%
Ancient73
58% better than 58%
0.72 better than 30%
79.2 better than 33%
1.01 better than 32%
58% of 334 duels better than 79%
38% of 40 situations right on the average
Anubis68
53% better than 43%
0.71 better than 28%
78.5 better than 32%
1.03 better than 39%
50% of 247 duels better than 35%
39% of 46 situations better than 51%
Nuke55
49% better than 24%
0.69 better than 16%
77.3 better than 24%
0.97 better than 16%
54% of 204 duels better than 53%
46% of 35 situations better than 67%
Mirage34
44% better than 11%
0.63 better than 4%
68.5 better than 3%
0.92 better than 9%
47% of 112 duels better than 19%
43% of 14 situations better than 63%
Cache22
36% better than 1%
0.72 better than 19%
77.2 better than 16%
1.00 better than 16%
43% of 91 duels better than 5%
47% of 17 situations better than 71%
Inferno20
60% better than 42%
0.80 better than 58%
85.2 better than 52%
1.13 right on the average
58% of 79 duels better than 57%
36% of 11 situations better than 43%
Vertigo3
100% -
0.73 -
80.6 -
1.05-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -YagamiLight plays

Across 349 matches -YagamiLight averages K/R 0.71, ADR 78.1 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 128 of 349 matches the rating was 1.10 or higher (37%), in 144 it was below 0.90. In 319 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: October 2026 at 1.05. -YagamiLight loses the most ELO from match 5 of the day (−199 ELO, win rate 47%). Things go best in match 2 of the day (+144 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, +89 ELO. Improved over the last three months: K/R +0.14, Rating +0.14, ADR +14.9, Win rate +3 pp, ELO +483. Got weaker: Headshots −4 pp. Last 30 days: 101 matches, win rate 55%, net ELO +332.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.