-YaStaL-
How does -YaStaL- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average58% headshots and so clearly above the average (53%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
Average4.3 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.26. Last 3 months: 0.99 (at the start 0.96). Clearly below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 92.8. Last 3 months: 76.3 (at the start 75.5). Slightly below the average (80.9).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 57% (at the start 59%). Clearly above the average (53%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 55% (at the start 60%). Slightly above the average (53%).
Best month: August 2026 with 3,340. Last 3 months: 3,224 (at the start 3,173).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-YaStaL- loses the most ELO on Mirage: −84 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.14 · Inferno
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How -YaStaL- plays
Across 163 matches -YaStaL- averages K/R 0.69, ADR 76.1 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 50 of 163 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.26. -YaStaL- loses the most ELO on Mirage (−84 ELO, win rate 51%). Things go best from match 5 of the day (+108 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +108 ELO. Improved over the last three months: ELO +51. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.3. Last 30 days: 37 matches, win rate 59%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.