-Xantares-_-

Turkey
85 matches tracked
Last updated:

How does -Xantares-_- play?

Rating 0.87 (from 64 matches) K/R 0.63 ADR 73.4 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 39%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 4

Compared with 640 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 47%−2 pp · Ø 49% better than 39%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 68%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (43%).

Headshot rate 62%+19 pp · Ø 43% better than 99%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.81−0.15 · Ø 0.96 better than 9%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.6%).

2K rounds 11.5%−1.1 pp · Ø 12.6% better than 28%
3K rounds 3.5%−0.1 pp · Ø 3.6% better than 55%
MVPs per match 1.9−0.2 · Ø 2.1 better than 38%
4Ks and aces 7x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.4−1.3 · Ø 3.7 better than 21%
Enemies flashed per round 0.33+0.10 · Ø 0.23 better than 75%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.08, Rating +0.37, ELO +111
= Stayed the same
ADR at 73.8
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.65 (at the start 0.57). Slightly below the average (0.70).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −86 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 15%
0.60 better than 11%
70.8 better than 19%
0.86-
47% of 89 duels better than 36%
60% of 5 situations better than 93%
Mirage18
72% better than 99%
0.63 better than 21%
68.6 better than 13%
0.87 better than 21%
44% of 97 duels better than 25%
44% of 9 situations better than 72%
Ancient17
53% better than 63%
0.56 better than 6%
71.5 better than 26%
0.70-
42% of 111 duels better than 23%
40% of 5 situations better than 60%
Inferno16
69% better than 94%
0.69 better than 55%
78.1 better than 55%
1.00-
49% of 98 duels better than 53%
44% of 9 situations better than 68%
Nuke7
29% -
0.61 -
72.6 -
0.76-
49% of 37 duels -
25% of 4 situations -
Anubis5
60% -
0.76 -
83.8 -
1.32-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Xantares-_- plays

Across 85 matches -Xantares-_- averages K/R 0.63 and ADR 73.4; the rating across the 64 rated matches is 0.87. Biggest strength: Headshot rate at 62%, better than 99% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 8% of level 4 players. Averages 13.8 kills per match with 62% headshots. The strongest map is Mirage with a 72% win rate in 18 matches. In 15 of 64 matches the rating was 1.10 or higher (23%), in 37 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Improved over the last three months: K/R +0.08, Rating +0.37, ELO +111. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 73.8. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.