-Wuquu
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average62% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 2.2% of rounds and so well below the average (4.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.95 (at the start 1.10). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 86.6. Last 3 months: 76.5 (at the start 78.4). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 70%. Last 3 months unchanged at 62%. Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Best month: July 2026 with 2,345. Last 3 months: 2,289 (at the start 2,345).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 2.13 · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Wuquu plays
Across 43 matches -Wuquu averages K/R 0.71, ADR 77.4 and a rating of 1.02. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 62% headshots. In 16 of 43 matches the rating was 1.10 or higher (37%), in 19 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. Things go best on Dust 2 (+43 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, Rating −0.15, ELO −56. Unchanged in recent months: ADR at 76.5, Headshots at 62%. Last 30 days: 13 matches, win rate 62%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.