-Wey-

Turkey
On FACEIT since 2021 111 matches tracked
Last updated:

How does -Wey- play?

Rating 0.96 (from 68 matches) K/R 0.68 ADR 74.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 1 in 111 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 6x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, ADR at 75.4, ELO at 1,953
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.60
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.82. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +88 ELO
31 matches · 48% win rate

-Wey- loses the most ELO in match 1 of the day: +88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 72%
0.71 better than 36%
74.5 better than 18%
1.05 better than 56%
41% of 74 duels better than 7%
36% of 11 situations better than 47%
Mirage25
52% right on the average
0.65 better than 14%
72.4 better than 13%
0.93 better than 20%
45% of 64 duels better than 18%
57% of 14 situations better than 91%
Anubis20
60% better than 79%
0.67 better than 18%
74.1 better than 14%
0.91-
47% of 57 duels better than 25%
33% of 9 situations better than 39%
Ancient15
53% better than 54%
0.67 better than 15%
75.6 better than 20%
0.92-
48% of 33 duels better than 33%
25% of 4 situations better than 18%
Inferno14
64% -
0.63 -
76.4 -
0.85-
44% of 36 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Wey- plays

Across 111 matches -Wey- averages K/R 0.68 and ADR 74.5; the rating across the 68 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 22 of 68 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 55 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. -Wey- loses the most ELO in match 1 of the day (+88 ELO, win rate 48%). Things go best on Anubis (+80 ELO, win rate 60%). Match no. 2 of the day goes best: 64% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.4, ELO at 1,953. Last 30 days: 5 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.