-Warsong

Kazakhstan
On FACEIT since 2016 146 matches tracked 56 matches in 30 days
ELO ▲ 152
2,473
30-day peak: 2,473
Rank EU
#57,856
Kazakhstan #2,030 in Kazakhstan
Last updated:
Next update possible in 53m 3s

How does -Warsong play?

Rating 1.08 K/R 0.80 ADR 86.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 146 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.2
Knife kills 2 in 146 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 18x 4K, 5 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +272
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 85.8
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
37 matches · 59% win rate
On Thursdays −60 ELO, win rate 48%

-Warsong loses the most ELO on Ancient: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 60%
0.81 better than 78%
87.1 better than 77%
1.11 better than 71%
50% of 212 duels better than 42%
42% of 26 situations better than 62%
Ancient37
59% better than 74%
0.83 better than 84%
88.8 better than 81%
1.14 better than 80%
49% of 176 duels better than 35%
44% of 18 situations better than 66%
Mirage25
52% right on the average
0.80 better than 73%
83.3 better than 61%
1.08 better than 63%
56% of 111 duels better than 76%
20% of 10 situations better than 9%
Anubis13
46% -
0.68 -
77.6 -
0.92-
40% of 47 duels -
29% of 7 situations -
Inferno11
36% -
0.79 -
89.6 -
1.07-
53% of 62 duels -
20% of 5 situations -
Nuke8
63% -
0.73 -
79.7 -
0.88-
44% of 48 duels -
0% of 1 situations -
Cache4
100% -
0.85 -
90.5 -
1.15-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Warsong plays

Across 146 matches -Warsong averages K/R 0.80, ADR 86.0 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 60% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 68 of 146 matches the rating was 1.10 or higher (47%), in 50 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. -Warsong loses the most ELO on Ancient (−30 ELO, win rate 59%). Things go best on Mirage (+59 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate, +59 ELO. Improved over the last three months: Headshots +4 pp, ELO +272. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 85.8. Last 30 days: 56 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.