-VrH
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so just below the average (49%).
Clutch
Strength46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.99 K/D and so just above the average (0.98).
Impact
AverageExactly 3 kills in 4.1% of rounds and so slightly above the average (3.8%).
Utility and deaths
Average4.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 1.02 (at the start 0.95). Slightly above the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 83.1. Last 3 months: 81.8 (at the start 77.2). Slightly above the average (78.8).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months unchanged at 46%. Just below the average (47%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 48% (at the start 40%). Just above the average (47%).
Best month: August 2026 with 1,704. Last 3 months: 1,383 (at the start 1,349).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 321 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-VrH loses the most ELO on Inferno: −38 ELO, 61% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Ancient
- Most kills in a match: 46 · Inferno
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 321 matchesCompared with players on the same level who have at least 15 matches on the map.
How -VrH plays
Across 321 matches -VrH averages K/R 0.72, ADR 81.1 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 7 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 116 of 321 matches the rating was 1.10 or higher (36%), in 137 it was below 0.90. In 262 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. -VrH loses the most ELO on Inferno (−38 ELO, win rate 61%). Things go best on Ancient (+102 ELO, win rate 47%). Match no. 1 of the day goes best: 53% win rate, +96 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.6, Win rate +8 pp. Unchanged in recent months: Headshots at 46%, ELO at 1,383. Last 30 days: 26 matches, win rate 35%, net ELO +42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.