-Vortexx

Russia
On FACEIT since 2020 377 matches tracked 87 matches in 30 days
ELO ▲ 248
2,456
30-day peak: 2,717
Rank EU
#61,304
Russia #17,470 in Russia
Last updated:

How does -Vortexx play?

Rating 1.10 (from 347 matches) K/R 0.79 ADR 87.6 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 347 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 48%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.9
Knife kills 3 in 377 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 76x 4K, 9 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.26, ADR +12.6, Headshots +12 pp, ELO +768
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
44 matches · 45% win rate
In match 3 of the day +23 ELO
50 matches · 40% win rate
On Saturdays −115 ELO, win rate 37%

-Vortexx loses the most ELO in match 4 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.78 · Ancient

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
52% right on the average
0.80 better than 77%
90.5 better than 89%
1.11 better than 73%
56% of 487 duels better than 75%
50% of 44 situations better than 80%
Mirage95
44% better than 21%
0.79 better than 71%
86.3 better than 75%
1.08 better than 64%
54% of 420 duels better than 66%
35% of 72 situations better than 40%
Ancient71
55% better than 58%
0.82 better than 82%
90.3 better than 87%
1.14 better than 83%
59% of 290 duels better than 88%
41% of 39 situations better than 59%
Anubis52
56% better than 62%
0.77 better than 63%
84.3 better than 66%
1.06 better than 58%
62% of 201 duels better than 94%
45% of 22 situations better than 67%
Inferno23
43% better than 21%
0.78 better than 63%
83.8 better than 55%
1.11 better than 66%
54% of 100 duels better than 58%
29% of 14 situations better than 28%
Nuke20
50% better than 35%
0.75 better than 41%
86.5 better than 71%
1.04 better than 41%
57% of 96 duels better than 74%
20% of 5 situations better than 16%
Cache10
60% -
0.74 -
84.6 -
1.11-
52% of 42 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Vortexx plays

Across 377 matches -Vortexx averages K/R 0.79 and ADR 87.6; the rating across the 347 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 160 of 347 matches the rating was 1.10 or higher (46%), in 119 it was below 0.90. In 307 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: September 2026 at 1.20. -Vortexx loses the most ELO in match 4 of the day (±0 ELO, win rate 45%). Things go best on Anubis (+134 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, +89 ELO. Improved over the last three months: K/R +0.12, Rating +0.26, ADR +12.6, Headshots +12 pp, ELO +768. Unchanged in recent months: Win rate at 51%. Last 30 days: 87 matches, win rate 53%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.