-Vlad

MH
137 matches tracked 32 matches in 30 days
Last updated:

How does -Vlad play?

Rating 1.17 (from 62 matches) K/R 0.83 ADR 84.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 62 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 10% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 35%+14 pp better than 98%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 51%+40 pp better than 99%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.9
Knife kills 2 in 137 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 30x 4K, 6 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 85.1, Headshots at 38%
▼ Got worse
Win rate −6 pp, ELO −179

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.85 (at the start 0.81).

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −8 ELO
31 matches · 48% wins
Between 12:00 and 18:00 −55 ELO, win rate 41%
On Mondays +24 ELO, win rate 38%

-Vlad loses the most ELO on Inferno: −8 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.08 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 38%
0.83 better than 86%
86.0 better than 75%
1.05 better than 53%
64% of 283 duels better than 95%
33% of 27 situations better than 37%
Anubis31
52% better than 48%
0.88 better than 93%
86.3 better than 76%
1.26 better than 95%
53% of 187 duels better than 59%
33% of 21 situations better than 40%
Inferno31
48% better than 28%
0.81 better than 80%
81.8 better than 53%
1.21-
52% of 132 duels level
10% of 10 situations better than 2%
Cache10
70% -
0.90 -
84.9 -
1.49-
64% of 45 duels -
40% of 5 situations -
Nuke8
25% -
0.82 -
82.4 -
1.07-
50% of 32 duels -
17% of 6 situations -
Mirage6
67% -
0.68 -
67.7 -
0.97-
50% of 20 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Vlad plays

Across 137 matches -Vlad averages K/R 0.83 and ADR 84.0; the rating across the 62 rated matches is 1.17. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 37%. That is better than only 2% of players on level 10. On average 18.4 kills per match, 37% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 35 of 62 matches the rating was 1.10 or higher (56%), in 21 it was below 0.90. In 85 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 1.26. -Vlad loses the most ELO on Inferno (−8 ELO, win rate 48%). Things go best on Anubis (+11 ELO, win rate 52%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −6 pp, ELO −179. Unchanged in recent months: ADR at 85.1, Headshots at 38%. Last 30 days: 32 matches, win rate 53%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.