-Viper

Poland
On FACEIT since 2015 226 matches tracked 106 matches in 30 days
ELO ▲ 389
3,135
30-day peak: 3,312
Rank EU ▼ 1,114 places
#4,812
Poland #254 in Poland
30 days · prev. #3,698 · best #2,123
Last updated:

How does -Viper play?

Rating 0.94 (from 182 matches) K/R 0.69 ADR 75.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 44%−8 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.93−0.12 · Ø 1.05 better than 6%
Pistol kills per match 2.6
Knife kills 6 in 226 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 5%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 27x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +731
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −5.5, Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −161 ELO
61 matches · 41% win rate
On Dust 2 −97 ELO
25 matches · 44% win rate
On Tuesdays −239 ELO, win rate 44%

-Viper loses the most ELO in match 1 of the day: −161 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
56% better than 55%
0.64 better than 6%
70.0 better than 5%
0.86 better than 3%
32% of 242 duels better than 1%
33% of 12 situations better than 32%
Anubis56
52% better than 38%
0.68 better than 17%
74.6 better than 15%
0.95 better than 16%
51% of 186 duels better than 40%
42% of 33 situations better than 58%
Ancient35
71% better than 93%
0.80 better than 70%
85.4 better than 66%
1.07 better than 52%
54% of 142 duels better than 59%
42% of 12 situations better than 59%
Dust 225
44% better than 15%
0.64 better than 7%
70.2 better than 5%
0.77 better than 1%
43% of 56 duels better than 9%
11% of 9 situations better than 2%
Inferno16
25% better than 1%
0.74 better than 33%
79.9 better than 29%
0.98-
41% of 59 duels better than 3%
50% of 4 situations better than 76%
Nuke15
67% better than 77%
0.69 better than 16%
73.5 better than 10%
0.96-
36% of 39 duels better than 1%
67% of 3 situations better than 95%
Cache7
71% -
0.86 -
90.1 -
1.30-
78% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Viper plays

Across 226 matches -Viper averages K/R 0.69 and ADR 75.0; the rating across the 182 rated matches is 0.94. Most room to improve: Opening duels won at 44%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 35 matches. In 52 of 182 matches the rating was 1.10 or higher (29%), in 91 it was below 0.90. In 181 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. -Viper loses the most ELO in match 1 of the day (−161 ELO, win rate 41%). Things go best in match 4 of the day (+111 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +111 ELO. Improved over the last three months: Win rate +10 pp, ELO +731. Got weaker: K/R −0.06, Rating −0.12, ADR −5.5, Headshots −3 pp. Last 30 days: 106 matches, win rate 55%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.