-Vincel-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 706 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (49%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.8%).
Utility and deaths
Weakness1.0 utility damage per round and so well below the average (3.7).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: October 2026 with 0.68.
Rating, 1.00 is an average match
Best month: October 2026 with 0.91.
Damage per round (ADR)
Best month: October 2026 with 77.8.
Share of headshot kills
Best month: August 2026 with 53%.
Matches won (win rate)
Best month: September 2026 with 52%.
Best month: September 2026 with 1,233.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.61 · Mirage
- Longest win streak: 3 wins in a row · Nuke
- Most kills in a match: 32 · Anubis
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Vincel- plays
Across 51 matches -Vincel- averages K/R 0.61, ADR 65.0 and a rating of 0.85. Biggest strength: Headshot rate at 48%, better than 80% of level 4 players. Most room to improve: Utility damage per round at 1.0, better than only 2% of level 4 players. Averages 13.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 9 of 51 matches the rating was 1.10 or higher (18%), in 29 it was below 0.90. In 46 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: October 2026 at 0.91. Things go best in match 1 of the day (+55 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +55 ELO. Last 30 days: 18 matches, win rate 44%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.