-Veyn

Lithuania
On FACEIT since 2020 252 matches tracked 59 matches in 30 days
ELO ▲ 104
2,112
30-day peak: 2,112
Rank EU
#175,178
Lithuania #1,396 in Lithuania
Last updated:

How does -Veyn play?

Rating 1.19 K/R 0.86 ADR 92.4 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 252 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 2.8
Knife kills 46 in 252 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 65x 4K, 12 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.1, Win rate −12 pp, ELO −116

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.84 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
47 matches · 47% win rate
On Ancient −104 ELO
33 matches · 48% win rate
On Saturdays −19 ELO, win rate 38%

-Veyn loses the most ELO on Mirage: −113 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 2.88 · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis56
52% better than 49%
0.83 better than 89%
90.7 better than 93%
1.16 better than 88%
54% of 426 duels better than 65%
32% of 37 situations better than 35%
Mirage47
47% better than 33%
0.83 better than 86%
89.0 better than 86%
1.17 better than 88%
55% of 380 duels better than 74%
26% of 34 situations better than 19%
Inferno40
60% better than 72%
0.91 better than 94%
94.2 better than 93%
1.29 better than 94%
61% of 311 duels better than 89%
44% of 25 situations better than 69%
Ancient33
48% better than 40%
0.88 better than 95%
94.5 better than 95%
1.19 better than 92%
57% of 243 duels better than 80%
35% of 26 situations better than 42%
Nuke30
43% better than 14%
0.91 better than 92%
96.3 better than 93%
1.28 better than 93%
57% of 268 duels better than 72%
58% of 26 situations better than 87%
Cache26
46% -
0.89 -
97.3 -
1.20-
56% of 206 duels -
33% of 15 situations -
Dust 214
29% -
0.78 -
87.6 -
1.03-
53% of 95 duels -
20% of 5 situations -
Vertigo5
60% -
0.79 -
85.0 -
1.09-
54% of 46 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Veyn plays

Across 252 matches -Veyn averages K/R 0.86, ADR 92.4 and a rating of 1.19. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 61% headshots. The strongest map is Inferno with a 60% win rate in 40 matches. In 148 of 252 matches the rating was 1.10 or higher (59%), in 62 it was below 0.90. In 190 matches with detailed stats: 65 4Ks and 12 aces. Best month by rating: June 2026 at 1.42. -Veyn loses the most ELO on Mirage (−113 ELO, win rate 47%). Things go best on Nuke (+44 ELO, win rate 43%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −6.1, Win rate −12 pp, ELO −116. Last 30 days: 59 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.