-Ven1k-
How does -Ven1k- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (51%).
Clutch
Strength49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average36% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average6.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15.
Damage per round (ADR)
Best month: June 2026 with 87.0. Last 3 months: 82.2 (at the start 86.8). Just above the average (80.4).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 38% (at the start 35%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 52%). Well above the average (49%).
Best month: October 2026 with 2,079. Last 3 months: 2,079 (at the start 2,026).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 62%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Ven1k- loses the most ELO on Mirage: −41 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 1.98 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ven1k- plays
Across 103 matches -Ven1k- averages K/R 0.78 and ADR 84.4; the rating across the 53 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 36% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 23 of 53 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. -Ven1k- loses the most ELO on Mirage (−41 ELO, win rate 45%). Things go best on Ancient (+86 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +53. Got weaker: ADR −4.6. Unchanged in recent months: K/R at 0.77. Last 30 days: 33 matches, win rate 52%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.