-Ven1k-

Belarus
On FACEIT since 2019 103 matches tracked 33 matches in 30 days
ELO ▲ 97
2,125
30-day peak: 2,125
Rank EU
#168,588
Belarus #3,918 in Belarus
Last updated:

How does -Ven1k- play?

Rating 1.08 (from 53 matches) K/R 0.78 ADR 84.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.7
Knife kills 3 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 8x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +53
= Stayed the same
K/R at 0.77
▼ Got worse
ADR −4.6

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
29 matches · 45% win rate
On Dust 2 −25 ELO
23 matches · 52% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 38%

-Ven1k- loses the most ELO on Mirage: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.98 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 28%
0.80 better than 77%
85.7 better than 76%
1.15 better than 85%
64% of 76 duels better than 98%
43% of 14 situations better than 63%
Ancient24
63% better than 86%
0.88 better than 95%
94.0 better than 94%
1.22-
72% of 47 duels better than 99%
44% of 9 situations better than 66%
Dust 223
52% right on the average
0.75 better than 55%
77.1 better than 30%
1.01 better than 42%
44% of 52 duels better than 15%
75% of 8 situations better than 99%
Inferno9
56% -
0.80 -
87.4 -
1.29-
57% of 14 duels -
-
Nuke8
50% -
0.73 -
83.2 -
0.98-
50% of 20 duels -
50% of 2 situations -
Anubis7
71% -
0.68 -
79.7 -
0.93-
70% of 20 duels -
40% of 5 situations -
Cache3
33% -
0.60 -
63.9 -
0.89-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ven1k- plays

Across 103 matches -Ven1k- averages K/R 0.78 and ADR 84.4; the rating across the 53 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 36% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 23 of 53 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. -Ven1k- loses the most ELO on Mirage (−41 ELO, win rate 45%). Things go best on Ancient (+86 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +53. Got weaker: ADR −4.6. Unchanged in recent months: K/R at 0.77. Last 30 days: 33 matches, win rate 52%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.