-Vadmax
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.92. Last 3 months: 0.71 (at the start 0.92). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23. Last 3 months: 0.96 (at the start 1.24). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 99.3. Last 3 months: 77.4 (at the start 99.5). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 47%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 49% (at the start 64%). Just below the average (50%).
Best month: September 2026 with 2,360. Last 3 months: 2,118 (at the start 2,177).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Vadmax loses the most ELO on Dust 2: −37 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.38 · Dust 2
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Vadmax plays
Across 105 matches -Vadmax averages K/R 0.75, ADR 82.1 and a rating of 1.02. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 39 of 105 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.23. -Vadmax loses the most ELO on Dust 2 (−37 ELO, win rate 61%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.21, Rating −0.28, ADR −22.1, Win rate −15 pp, ELO −59. Last 30 days: 25 matches, win rate 52%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.