-VKS--

Switzerland
135 matches tracked 14 matches in 30 days
ELO ▼ 25
2,461
30-day peak: 2,510
Rank EU
#60,305
Switzerland #502 in Switzerland
Last updated:

How does -VKS-- play?

Rating 0.97 K/R 0.71 ADR 79.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.9
Knife kills 1 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
23 matches · 48% win rate
On Sundays −27 ELO, win rate 44%

-VKS-- loses the most ELO on Ancient: −101 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 46%
0.71 better than 33%
82.2 better than 55%
0.97 better than 27%
48% of 178 duels better than 30%
50% of 22 situations better than 82%
Dust 233
61% better than 81%
0.73 better than 43%
80.8 better than 48%
1.02 better than 42%
48% of 142 duels better than 31%
43% of 23 situations better than 65%
Ancient23
48% better than 36%
0.72 better than 37%
78.9 better than 35%
0.99 better than 34%
52% of 89 duels right on the average
27% of 15 situations better than 23%
Anubis17
53% right on the average
0.65 better than 11%
77.0 better than 26%
0.90 better than 11%
48% of 83 duels better than 31%
17% of 6 situations better than 8%
Nuke11
36% -
0.64 -
73.0 -
0.86-
43% of 44 duels -
17% of 6 situations -
Inferno7
71% -
0.67 -
74.4 -
0.91-
48% of 31 duels -
0% of 2 situations -
Cache4
75% -
0.67 -
75.2 -
0.93-
44% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -VKS-- plays

Across 135 matches -VKS-- averages K/R 0.71, ADR 79.7 and a rating of 0.97. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 48 of 135 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. -VKS-- loses the most ELO on Ancient (−101 ELO, win rate 48%). Things go best on Dust 2 (+75 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −5.7. Unchanged in recent months: Win rate at 53%. Last 30 days: 14 matches, win rate 36%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.