-V1b3z

Lebanon
291 matches tracked 89 matches in 30 days
Last updated:

How does -V1b3z play?

Rating 1.04 (from 271 matches) K/R 0.75 ADR 82.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 2.7
Knife kills 6 in 291 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 57%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 31x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.8, Headshots at 45%, Win rate at 51%
▼ Got worse
ELO −378

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −4 ELO
34 matches · 47% win rate
From match 5 of the day +57 ELO
130 matches · 42% win rate
On Tuesdays +2 ELO, win rate 39%

-V1b3z loses the most ELO on Cache: −4 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.05 · Anubis
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
52% better than 47%
0.76 better than 59%
82.3 better than 58%
1.06 better than 57%
55% of 477 duels better than 70%
52% of 50 situations better than 84%
Mirage64
53% better than 55%
0.78 better than 67%
85.1 better than 71%
1.08 better than 65%
55% of 386 duels better than 71%
26% of 23 situations better than 17%
Anubis35
51% better than 47%
0.80 better than 77%
85.2 better than 73%
1.09 better than 69%
54% of 188 duels better than 64%
50% of 12 situations better than 78%
Cache34
47% -
0.76 -
82.1 -
1.02-
52% of 171 duels -
47% of 19 situations -
Inferno32
44% better than 16%
0.72 better than 38%
82.0 better than 49%
0.98 better than 22%
42% of 194 duels better than 6%
47% of 15 situations better than 72%
Nuke16
50% better than 30%
0.69 better than 21%
74.8 better than 18%
0.98 better than 28%
44% of 62 duels better than 11%
64% of 11 situations better than 93%
Ancient15
40% better than 14%
0.63 better than 5%
70.3 better than 5%
0.85 better than 3%
40% of 85 duels better than 4%
44% of 9 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How -V1b3z plays

Across 291 matches -V1b3z averages K/R 0.75 and ADR 82.2; the rating across the 271 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Mirage with a 53% win rate in 64 matches. In 100 of 271 matches the rating was 1.10 or higher (37%), in 97 it was below 0.90. In 191 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: June 2026 at 1.16. -V1b3z loses the most ELO on Cache (−4 ELO, win rate 47%). Things go best on Dust 2 (+218 ELO, win rate 52%). Match no. 2 of the day goes best: 70% win rate, +60 ELO. Got weaker: ELO −378. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.8, Headshots at 45%, Win rate at 51%. Last 30 days: 89 matches, win rate 49%, net ELO +299.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.