-V1KING_

Denmark
On FACEIT since 2020 173 matches tracked 49 matches in 30 days
ELO ▲ 39
2,069
30-day peak: 2,069
Rank EU
#198,384
Denmark #4,596 in Denmark
Last updated:

How does -V1KING_ play?

Rating 0.99 K/R 0.69 ADR 72.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 173 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.7
Knife kills 2 in 173 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 17x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 71.4, Headshots at 40%
▼ Got worse
K/R −0.05, Rating −0.07, ELO −281

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −63 ELO
45 matches · 36% win rate
On Nuke −27 ELO
34 matches · 50% win rate
On Mondays ±0 ELO, win rate 37%

-V1KING_ loses the most ELO from match 5 of the day: −63 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
53% better than 54%
0.71 better than 33%
73.9 better than 14%
1.01 better than 42%
56% of 184 duels better than 75%
40% of 35 situations better than 55%
Nuke34
50% better than 36%
0.70 better than 23%
72.1 better than 7%
1.00 better than 30%
46% of 157 duels better than 19%
35% of 20 situations better than 38%
Anubis32
47% better than 32%
0.68 better than 22%
70.8 better than 6%
0.94 better than 19%
52% of 134 duels better than 55%
24% of 21 situations better than 19%
Cache24
38% -
0.71 -
72.9 -
1.03-
49% of 93 duels -
53% of 19 situations -
Inferno12
50% -
0.69 -
74.0 -
0.99-
62% of 61 duels -
0% of 2 situations -
Mirage8
13% -
0.70 -
77.0 -
1.00-
72% of 29 duels -
13% of 8 situations -
Vertigo6
50% -
0.63 -
65.2 -
0.90-
43% of 21 duels -
0% of 3 situations -
Dust 25
20% -
0.61 -
61.9 -
0.83-
42% of 19 duels -
-
Overpass3
67% -
0.72 -
68.2 -
1.14-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -V1KING_ plays

Across 173 matches -V1KING_ averages K/R 0.69, ADR 72.3 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 72.3, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 40% headshots. The strongest map is Ancient with a 53% win rate in 49 matches. In 59 of 173 matches the rating was 1.10 or higher (34%), in 77 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. -V1KING_ loses the most ELO from match 5 of the day (−63 ELO, win rate 36%). Things go best on Anubis (+13 ELO, win rate 47%). Match no. 3 of the day goes best: 53% win rate, −27 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.07, ELO −281. Unchanged in recent months: ADR at 71.4, Headshots at 40%. Last 30 days: 49 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.