-V13

Russia
90 matches tracked
Last updated:

How does -V13 play?

K/R 0.80 ADR 85.6 from 90 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsEntryClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3.0 pp better than 91%
Opening duels won 64%+13 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.7+1.1 better than 98%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 3%−8 pp better than 18%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.9

Impact

Average
Damage and big rounds
Rounds with 2K 17.5%+4.2 pp better than 99%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 6x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.13, ADR +11.9, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −712

Aug 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.90 (at the start 0.77).

Patterns

From the last 90 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −52 ELO
28 matches · 54% wins

-V13 loses the most ELO on Dust 2: −52 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 58%
0.86 better than 91%
90.6 better than 88%
-
55% of 55 duels better than 70%
0% of 3 situations better than 1%
Mirage28
50% better than 42%
0.78 better than 67%
85.5 better than 72%
-
53% of 111 duels better than 58%
67% of 9 situations better than 98%
Ancient16
63% better than 83%
0.80 better than 75%
85.1 better than 68%
-
50% of 30 duels better than 43%
50% of 4 situations better than 82%
Nuke8
75% –
0.80 –
83.8 –
-
71% of 7 duels –
-
Anubis5
40% –
0.77 –
80.6 –
-
63% of 19 duels –
17% of 6 situations –
Inferno4
50% –
0.59 –
66.3 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -V13 plays

Biggest strength: Opening duels won at 64%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 10. On average 17.7 kills per match, 63% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 20 matches with detailed stats: 6 4Ks and 2 aces. -V13 loses the most ELO on Dust 2 (−52 ELO, win rate 54%). Things go best from match 5 of the day (+85 ELO, win rate 65%). Improved over the last three months: K/R +0.13, ADR +11.9, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −712.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.