-Urchan-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months unchanged at 0.75. Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 1.00 (at the start 1.01). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 93.8. Last 3 months: 90.2 (at the start 86.0). Clearly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Best month: July 2026 with 2,265. Last 3 months: 2,201 (at the start 2,265).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Urchan- loses the most ELO in match 1 of the day: +20 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.77 · Dust 2
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Urchan- plays
Across 46 matches -Urchan- averages K/R 0.75, ADR 88.4 and a rating of 1.01. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 14 of 46 matches the rating was 1.10 or higher (30%), in 19 it was below 0.90. In 25 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. -Urchan- loses the most ELO in match 1 of the day (+20 ELO, win rate 45%). Improved over the last three months: ADR +4.2. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −64. Unchanged in recent months: K/R at 0.75, Rating at 1.00. Last 30 days: 2 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.