-UY

Germany
On FACEIT since 2024 163 matches tracked 26 matches in 30 days
Last updated:

How does -UY play?

Rating 1.08 (from 121 matches) K/R 0.78 ADR 86.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.11+0.08 · Ø 1.03 better than 89%
Pistol kills per match 2.4
Knife kills 7 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 69%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 93%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +125
= Stayed the same
Headshots at 46%, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.11, ADR −7.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
45 matches · 38% win rate
On Ancient −37 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 −130 ELO, win rate 42%

-UY loses the most ELO in match 2 of the day: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 39%
0.80 better than 88%
91.9 better than 95%
1.11 better than 87%
54% of 164 duels better than 73%
45% of 20 situations better than 69%
Mirage39
56% better than 73%
0.77 better than 73%
83.3 better than 72%
1.09 better than 79%
54% of 151 duels better than 72%
15% of 20 situations better than 4%
Ancient29
41% better than 21%
0.76 better than 71%
82.7 better than 67%
1.02 better than 62%
46% of 92 duels better than 30%
41% of 17 situations better than 59%
Anubis29
55% better than 68%
0.73 better than 60%
82.9 better than 75%
1.05 better than 74%
55% of 107 duels better than 74%
42% of 12 situations better than 63%
Inferno15
53% better than 56%
0.85 better than 95%
92.5 better than 96%
1.23-
62% of 55 duels better than 93%
50% of 8 situations better than 79%
Nuke5
0% -
0.69 -
71.4 -
0.85-
58% of 26 duels -
-
Cache4
25% -
0.86 -
89.6 -
1.05-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -UY plays

Across 163 matches -UY averages K/R 0.78 and ADR 86.0; the rating across the 121 rated matches is 1.08. Biggest strength: Utility hit rate at 43%, better than 93% of level 7 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 53 of 121 matches the rating was 1.10 or higher (44%), in 34 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. -UY loses the most ELO in match 2 of the day (−50 ELO, win rate 38%). Things go best on Dust 2 (+36 ELO, win rate 48%). Match no. 1 of the day goes best: 63% win rate, +11 ELO. Improved over the last three months: ELO +125. Got weaker: K/R −0.05, Rating −0.11, ADR −7.5. Unchanged in recent months: Headshots at 46%, Win rate at 48%. Last 30 days: 26 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.