-USTA-
Name history of -USTA-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -USTA- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.80).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03.
Damage per round (ADR)
Best month: July 2026 with 95.8. Last 3 months: 83.0 (at the start 88.4).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 44%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 48% (at the start 52%).
Best month: October 2026 with 1,320. Last 3 months: 1,201 (at the start 919).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-USTA- loses the most ELO on Dust 2: −83 ELO, 38% wins
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 1.96 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How -USTA- plays
Across 123 matches -USTA- averages K/R 0.77 and ADR 84.7; the rating across the 81 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 84.7. That is better than 84% of players on level 6. Most room to improve: Clutch 1v1 won at 22%. That is better than only 2% of players on level 6. On average 16.9 kills per match, 47% of them headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 81 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. -USTA- loses the most ELO on Dust 2 (−83 ELO, win rate 38%). Things go best on Ancient (+55 ELO, win rate 68%). Improved over the last three months: Headshots +4 pp, ELO +282. Got weaker: K/R −0.04, ADR −5.4, Win rate −4 pp. Last 30 days: 61 matches, win rate 48%, ELO balance −24.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.