-Tw1nklee

China
On FACEIT since 2021 291 matches tracked 107 matches in 30 days
Last updated:

How does -Tw1nklee play?

Rating 1.06 K/R 0.76 ADR 79.1 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 291 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Knife kills 4 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.6
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −271

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −246 ELO
77 matches · 52% win rate
On Dust 2 −169 ELO
87 matches · 44% win rate
On Saturdays −35 ELO, win rate 34%

-Tw1nklee loses the most ELO on Mirage: −246 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
44% better than 24%
0.76 better than 57%
78.9 better than 39%
1.07 better than 60%
53% of 396 duels better than 59%
32% of 47 situations better than 33%
Mirage77
52% right on the average
0.80 better than 73%
83.5 better than 61%
1.12 better than 74%
58% of 404 duels better than 83%
32% of 41 situations better than 32%
Anubis53
45% better than 27%
0.73 better than 43%
75.1 better than 18%
1.02 better than 43%
54% of 250 duels better than 63%
47% of 34 situations better than 69%
Ancient40
50% better than 42%
0.74 better than 47%
78.6 better than 34%
1.00 better than 38%
56% of 239 duels better than 72%
29% of 17 situations better than 27%
Nuke30
47% better than 26%
0.73 better than 35%
76.1 better than 20%
1.02 better than 37%
60% of 142 duels better than 86%
33% of 21 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How -Tw1nklee plays

Across 291 matches -Tw1nklee averages K/R 0.76, ADR 79.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Mirage with a 52% win rate in 77 matches. In 126 of 291 matches the rating was 1.10 or higher (43%), in 99 it was below 0.90. In 198 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. -Tw1nklee loses the most ELO on Mirage (−246 ELO, win rate 52%). Things go best on Anubis (+151 ELO, win rate 45%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.6. Got weaker: Headshots −3 pp, ELO −271. Unchanged in recent months: Win rate at 47%. Last 30 days: 107 matches, win rate 43%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.