-TrueHERO
How does -TrueHERO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.04).
Impact
AverageExactly 3 kills in 5.8% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.01. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.37. Last 3 months: 1.13 (at the start 1.01). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 101.2. Last 3 months: 86.3 (at the start 79.3). Clearly above the average (81.1).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months unchanged at 51%. Right on the average (51%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 49% (at the start 55%). Just below the average (50%).
Best month: July 2026 with 2,694. Last 3 months: 2,557 (at the start 2,694).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-TrueHERO loses the most ELO on Dust 2: −89 ELO, 64% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.61 · Mirage
- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 50 · Ancient
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How -TrueHERO plays
Across 180 matches -TrueHERO averages K/R 0.78, ADR 83.5 and a rating of 1.08. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 81 of 180 matches the rating was 1.10 or higher (45%), in 63 it was below 0.90. In 100 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.37. -TrueHERO loses the most ELO on Dust 2 (−89 ELO, win rate 64%). Things go best in match 3 of the day (+82 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, −5 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.0. Got weaker: Win rate −6 pp, ELO −137. Unchanged in recent months: Headshots at 51%. Last 30 days: 28 matches, win rate 46%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.