-Trub0b
How does -Trub0b play?
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
StrengthUtility and deaths
AveragePatterns
From the last 165 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-Trub0b loses the most ELO on Mirage: −57 ELO, 46% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Mirage
- Most kills in a match: 39 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Trub0b plays
Across 165 matches -Trub0b averages K/R 0.75 and ADR 85.7; the rating across the 122 rated matches is 1.01. Biggest strength: Rounds with first kill at 18%. That is better than 99% of players on level 7. Most room to improve: Rounds with a death at 79%. That is better than only 2% of players on level 7. On average 16.6 kills per match, 54% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 44 of 122 matches the rating was 1.10 or higher (36%), in 46 it was below 0.90. In 165 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. -Trub0b loses the most ELO on Mirage (−57 ELO, win rate 46%). Things go best on Anubis (+38 ELO, win rate 62%). Last 30 days: 43 matches, win rate 53%, ELO balance +12.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.