-Tropika

Japan
On FACEIT since 2025 256 matches tracked 43 matches in 30 days
ELO ▲ 18
2,079
30-day peak: 2,079
Rank EU
#222,770
Japan #6,216 in Japan
Last updated:

How does -Tropika play?

Rating 1.08 K/R 0.78 ADR 83.1 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.7
Knife kills 9 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +72
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 83.8, Headshots at 52%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
93 matches · 52% win rate
In match 2 of the day +25 ELO
41 matches · 34% win rate
On Tuesdays −24 ELO, win rate 41%

-Tropika loses the most ELO on Mirage: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% better than 55%
0.76 better than 61%
80.4 better than 50%
1.06 better than 63%
50% of 408 duels better than 43%
38% of 65 situations right on the average
Dust 252
44% better than 25%
0.77 better than 67%
83.1 better than 64%
1.09 better than 70%
53% of 247 duels better than 60%
39% of 28 situations better than 53%
Anubis42
50% right on the average
0.82 better than 85%
88.1 better than 85%
1.17 better than 88%
58% of 225 duels better than 84%
41% of 22 situations better than 58%
Ancient36
42% better than 20%
0.81 better than 81%
88.3 better than 82%
1.09 better than 71%
48% of 178 duels better than 32%
26% of 23 situations better than 23%
Nuke18
44% better than 17%
0.73 better than 36%
77.4 better than 26%
1.00 better than 34%
51% of 85 duels better than 39%
27% of 11 situations better than 17%
Inferno9
44% -
0.77 -
81.9 -
1.05-
51% of 37 duels -
50% of 6 situations -
Cache6
67% -
0.79 -
78.5 -
1.10-
55% of 29 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Tropika plays

Across 256 matches -Tropika averages K/R 0.78, ADR 83.1 and a rating of 1.08. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Mirage with a 52% win rate in 93 matches. In 115 of 256 matches the rating was 1.10 or higher (45%), in 78 it was below 0.90. In 177 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. -Tropika loses the most ELO on Mirage (−26 ELO, win rate 52%). Things go best on Anubis (+25 ELO, win rate 50%). Match no. 4 of the day goes best: 56% win rate, +25 ELO. Improved over the last three months: ELO +72. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 83.8, Headshots at 52%, Win rate at 48%. Last 30 days: 43 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.