-Tots-

Poland
On FACEIT since 2021 50 matches tracked 29 matches in 30 days
ELO ▲ 114
2,128
30-day peak: 2,154
Rank EU
#166,969
Poland #9,361 in Poland
Last updated:
Next update possible in 24m 15s

How does -Tots- play?

Rating 1.32 (from 29 matches) K/R 0.91 ADR 95.3 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 29 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 38% good 1.10 to 1.29 10% normal 0.90 to 1.09 14% weak 0.75 to 0.89 3% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 2.9
Knife kills 3 in 50 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 9x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +9.4, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Last 3 months: 0.96 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 19%
0.95 better than 99%
101.0 better than 99%
1.37-
56% of 66 duels better than 76%
40% of 5 situations better than 57%
Dust 210
50% -
0.90 -
94.8 -
1.38-
40% of 30 duels -
50% of 6 situations -
Anubis7
43% -
0.91 -
94.1 -
1.20-
70% of 30 duels -
33% of 3 situations -
Inferno5
100% -
0.98 -
95.3 -
1.43-
71% of 17 duels -
0% of 1 situations -
Nuke5
40% -
0.90 -
90.5 -
1.32-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Tots- plays

Across 50 matches -Tots- averages K/R 0.91 and ADR 95.3; the rating across the 29 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 18 of 29 matches the rating was 1.10 or higher (62%), in 7 it was below 0.90. In 29 matches with detailed stats: 9 4Ks and 2 aces. Improved over the last three months: K/R +0.11, ADR +9.4, Headshots +2 pp. Got weaker: Win rate −7 pp. Last 30 days: 29 matches, win rate 45%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.