-TomTep-

Vietnam
On FACEIT since 2025 185 matches tracked 66 matches in 30 days
ELO ▲ 157
2,171
30-day peak: 2,171
Rank SEA ▼ 867 places
#3,505
Vietnam #281 in Vietnam
30 days · prev. #2,638 · best #1,891
Last updated:

How does -TomTep- play?

Rating 1.00 K/R 0.70 ADR 77.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 185 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.4
Knife kills 4 in 185 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 15x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +884
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.5, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −27 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%
On Mondays ±0 ELO, win rate 42%

-TomTep- loses the most ELO in match 4 of the day: −27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Highest rating in a match: 2.82 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 76%
0.68 better than 23%
75.0 better than 22%
0.96 better than 27%
48% of 215 duels better than 32%
28% of 39 situations better than 21%
Ancient48
63% better than 83%
0.72 better than 37%
80.9 better than 47%
1.03 right on the average
49% of 175 duels better than 37%
38% of 26 situations better than 54%
Dust 230
40% better than 14%
0.67 better than 19%
77.1 better than 29%
0.93 better than 17%
50% of 104 duels better than 43%
31% of 26 situations better than 31%
Inferno20
35% better than 8%
0.74 better than 44%
78.3 better than 30%
1.03 better than 38%
55% of 53 duels better than 57%
30% of 10 situations better than 25%
Anubis10
80% -
0.69 -
75.6 -
1.00-
50% of 38 duels -
43% of 7 situations -
Nuke6
17% -
0.64 -
69.9 -
0.96-
41% of 17 duels -
20% of 5 situations -
Cache5
60% -
1.03 -
94.0 -
1.48-
71% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TomTep- plays

Across 185 matches -TomTep- averages K/R 0.70, ADR 77.6 and a rating of 1.00. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 55 of 185 matches the rating was 1.10 or higher (30%), in 79 it was below 0.90. In 161 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. -TomTep- loses the most ELO in match 4 of the day (−27 ELO, win rate 45%). Things go best in match 3 of the day (+55 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +55 ELO. Improved over the last three months: Win rate +17 pp, ELO +884. Got weaker: K/R −0.05, Rating −0.07, ADR −4.5, Headshots −5 pp. Last 30 days: 66 matches, win rate 59%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.