-ToT1

Sri Lanka
On FACEIT since 2026 152 matches tracked 27 matches in 30 days
Last updated:

How does -ToT1 play?

Rating 1.11 K/R 0.79 ADR 85.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 152 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.1
Knife kills 3 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 19x 4K, 5 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.1, Headshots +4 pp, ELO +67
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
25 matches · 44% win rate
In match 1 of the day ±0 ELO
46 matches · 39% win rate
Between 12:00 and 18:00 +8 ELO, win rate 36%
On Sundays +21 ELO, win rate 27%

-ToT1 loses the most ELO on Ancient: −57 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.99 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
42% better than 18%
0.77 better than 65%
83.9 better than 64%
1.09 better than 69%
50% of 190 duels better than 42%
42% of 24 situations better than 63%
Anubis32
63% better than 85%
0.82 better than 87%
88.2 better than 87%
1.15 better than 87%
55% of 157 duels better than 71%
63% of 16 situations better than 94%
Mirage30
43% better than 20%
0.79 better than 74%
85.8 better than 76%
1.12 better than 79%
50% of 144 duels better than 45%
31% of 16 situations better than 29%
Ancient25
44% better than 24%
0.79 better than 71%
86.9 better than 76%
1.09 better than 70%
52% of 123 duels better than 55%
24% of 17 situations better than 15%
Inferno11
36% -
0.78 -
83.5 -
1.06-
52% of 48 duels -
0% of 8 situations -
Nuke6
67% -
0.78 -
78.6 -
1.14-
59% of 17 duels -
17% of 6 situations -
Cache3
100% -
0.97 -
99.0 -
1.43-
59% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ToT1 plays

Across 152 matches -ToT1 averages K/R 0.79, ADR 85.4 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 69 of 152 matches the rating was 1.10 or higher (45%), in 48 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.21. -ToT1 loses the most ELO on Ancient (−57 ELO, win rate 44%). Things go best on Anubis (+79 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, +54 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.1, Headshots +4 pp, ELO +67. Got weaker: Win rate −7 pp. Last 30 days: 27 matches, win rate 44%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.