-Timorem-
How does -Timorem- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,058 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so well above the average (49%).
Clutch
Weakness9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average29% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average38% of nades dealing damage or blinding and so slightly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.97 (at the start 1.06). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 78.9. Last 3 months: 77.2 (at the start 78.2). Just below the average (78.8).
Share of headshot kills
Best month: September 2026 with 30%. Last 3 months: 30% (at the start 28%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 80%. Last 3 months: 51% (at the start 52%). Clearly above the average (47%).
Best month: September 2026 with 1,159.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Timorem- loses the most ELO on Dust 2: −27 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.96 · Mirage
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Timorem- plays
Across 105 matches -Timorem- averages K/R 0.73 and ADR 77.8; the rating across the 65 rated matches is 1.01. Biggest strength: Opening duels won at 55%, better than 86% of level 7 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 7 players. Averages 16.0 kills per match with 29% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 23 of 65 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. -Timorem- loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best in match 3 of the day (−27 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.72, ADR at 77.2, Win rate at 51%. Last 30 days: 15 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.