-ThozoR-

Portugal
On FACEIT since 2015 388 matches tracked 91 matches in 30 days
ELO ▲ 107
3,388
30-day peak: 3,388
Rank EU ▼ 92 places
#1,739
Portugal #25 in Portugal
30 days · prev. #1,647 · best #1,302
Last updated:

How does -ThozoR- play?

Rating 0.99 (from 344 matches) K/R 0.67 ADR 72.8 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.4
Knife kills 25 in 388 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 6%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 35x 4K, 6 aces in 305 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 73.2, ELO at 3,341
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −114 ELO
54 matches · 54% win rate
On Cache −83 ELO
21 matches · 38% win rate
On Saturdays −59 ELO, win rate 44%

-ThozoR- loses the most ELO on Inferno: −114 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient112
63% better than 75%
0.68 better than 14%
74.3 better than 12%
1.01 better than 32%
51% of 344 duels better than 40%
33% of 64 situations better than 35%
Anubis80
61% better than 71%
0.68 better than 17%
73.3 better than 11%
1.00 better than 29%
49% of 244 duels better than 29%
43% of 40 situations better than 61%
Inferno54
54% better than 25%
0.60 better than 1%
66.6 better than 1%
0.88 better than 2%
48% of 193 duels better than 11%
50% of 22 situations better than 76%
Nuke54
52% better than 29%
0.67 better than 10%
74.9 better than 15%
0.95 better than 12%
45% of 184 duels better than 11%
42% of 26 situations better than 54%
Mirage50
48% better than 22%
0.72 better than 30%
74.9 better than 15%
1.06 better than 47%
52% of 154 duels better than 46%
40% of 43 situations better than 54%
Cache21
38% better than 2%
0.71 better than 16%
72.5 better than 5%
1.01 better than 19%
53% of 68 duels better than 39%
33% of 12 situations better than 36%
Dust 212
58% -
0.65 -
67.5 -
0.98-
45% of 31 duels -
50% of 4 situations -
Vertigo3
100% -
0.67 -
76.2 -
1.08-
56% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ThozoR- plays

Across 388 matches -ThozoR- averages K/R 0.67 and ADR 72.8; the rating across the 344 rated matches is 0.99. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 112 matches. In 115 of 344 matches the rating was 1.10 or higher (33%), in 147 it was below 0.90. In 305 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: June 2026 at 1.07. -ThozoR- loses the most ELO on Inferno (−114 ELO, win rate 54%). Things go best on Ancient (+501 ELO, win rate 63%). Match no. 1 of the day goes best: 64% win rate, +340 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 73.2, ELO at 3,341. Last 30 days: 91 matches, win rate 58%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.