-ThozoR-
How does -ThozoR- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.02 K/D and so just below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).
Utility and deaths
Strength5.8 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.99 (at the start 0.95). Clearly below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 77.6. Last 3 months: 73.2 (at the start 71.3). Clearly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 53% (at the start 51%). Right on the average (53%).
Matches won (win rate)
Best month: June 2026 with 94%. Last 3 months: 55% (at the start 63%). Slightly above the average (53%).
Best month: July 2026 with 3,461. Last 3 months: 3,341 (at the start 3,367).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 388 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ThozoR- loses the most ELO on Inferno: −114 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Ancient
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 36 · Anubis
Maps in detail
from the last 388 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ThozoR- plays
Across 388 matches -ThozoR- averages K/R 0.67 and ADR 72.8; the rating across the 344 rated matches is 0.99. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 112 matches. In 115 of 344 matches the rating was 1.10 or higher (33%), in 147 it was below 0.90. In 305 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: June 2026 at 1.07. -ThozoR- loses the most ELO on Inferno (−114 ELO, win rate 54%). Things go best on Ancient (+501 ELO, win rate 63%). Match no. 1 of the day goes best: 64% win rate, +340 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 73.2, ELO at 3,341. Last 30 days: 91 matches, win rate 58%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.