-TheMachine

Turkey
On FACEIT since 2022 170 matches tracked 58 matches in 30 days
ELO ▲ 219
2,005
30-day peak: 2,087
Rank EU
#241,745
Turkey #7,113 in Turkey
Last updated:

How does -TheMachine play?

Rating 1.06 (from 169 matches) K/R 0.76 ADR 83.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.0
Zeus kills2 in 170 matches
Knife kills 8 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +9 pp, ELO +242
= Stayed the same
ADR at 84.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
38 matches · 39% win rate
In match 3 of the day −26 ELO
33 matches · 27% win rate
On Mondays +27 ELO, win rate 45%

-TheMachine loses the most ELO on Anubis: −75 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Cache
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
59% better than 76%
0.78 better than 70%
86.7 better than 77%
1.10 better than 72%
64% of 482 duels better than 96%
37% of 62 situations better than 49%
Anubis38
39% better than 13%
0.73 better than 46%
78.8 better than 38%
1.02 better than 46%
54% of 157 duels better than 65%
36% of 22 situations better than 46%
Cache14
43% -
0.79 -
82.4 -
1.11-
62% of 69 duels -
30% of 10 situations -
Nuke14
43% -
0.67 -
75.5 -
0.94-
52% of 60 duels -
60% of 5 situations -
Inferno12
50% -
0.77 -
85.4 -
1.07-
59% of 56 duels -
20% of 5 situations -
Mirage3
33% -
0.66 -
71.4 -
0.86-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TheMachine plays

Across 170 matches -TheMachine averages K/R 0.76 and ADR 83.2; the rating across the 169 rated matches is 1.06. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 86 matches. In 70 of 169 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 113 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. -TheMachine loses the most ELO on Anubis (−75 ELO, win rate 39%). Things go best on Dust 2 (+54 ELO, win rate 59%). Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +9 pp, ELO +242. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 84.2. Last 30 days: 58 matches, win rate 59%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.