-TexSphix-

Mongolia
45 matches tracked
ELO
1,879
Peak across the last 45 matches: 1,942
Rank SEA ▼ 3,091 places
#8,609
30 days · prev. #5,518 · best #5,518
Last updated:

How does -TexSphix- play?

Rating 0.92 (from 21 matches) K/R 0.66 ADR 76.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65
▼ Got worse
ADR −4.7, Headshots −4 pp, Win rate −15 pp

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.70. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

Soon this shows where -TexSphix- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
71% -
0.68 -
74.9 -
0.88-
36% of 28 duels -
40% of 5 situations -
Ancient8
63% -
0.68 -
77.7 -
1.13-
67% of 18 duels -
100% of 1 situations -
Anubis7
71% -
0.60 -
71.0 -
1.08-
36% of 11 duels -
0% of 3 situations -
Dust 27
43% -
0.66 -
79.8 -
0.83-
35% of 17 duels -
0% of 2 situations -
Inferno6
50% -
0.74 -
83.3 -
0.93-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TexSphix- plays

Across 45 matches -TexSphix- averages K/R 0.66 and ADR 76.0; the rating across the 21 rated matches is 0.92. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 4% of level 9 players. Averages 15.4 kills per match with 52% headshots. In 6 of 21 matches the rating was 1.10 or higher (29%), in 9 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Got weaker: ADR −4.7, Headshots −4 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.