-Temezi

Finland
On FACEIT since 2022 372 matches tracked 140 matches in 30 days
Last updated:

How does -Temezi play?

Rating 1.03 (from 322 matches) K/R 0.75 ADR 83.2 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.2
Knife kills 1 in 372 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 5 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.3
= Stayed the same
Rating at 1.03, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
23 matches · 52% win rate
On Ancient −28 ELO
42 matches · 60% win rate
Between 12:00 and 18:00 −188 ELO, win rate 46%
On Tuesdays +34 ELO, win rate 42%

-Temezi loses the most ELO on Dust 2: −41 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
43% better than 15%
0.74 better than 44%
81.8 better than 52%
1.01 better than 36%
51% of 564 duels better than 44%
32% of 56 situations better than 31%
Nuke65
51% better than 36%
0.75 better than 45%
82.8 better than 51%
1.04 better than 46%
51% of 237 duels better than 39%
30% of 43 situations better than 22%
Ancient42
60% better than 74%
0.78 better than 63%
86.0 better than 70%
1.07 better than 59%
55% of 187 duels better than 68%
29% of 17 situations better than 27%
Anubis29
66% better than 85%
0.81 better than 77%
88.9 better than 83%
1.12 better than 71%
57% of 145 duels better than 76%
27% of 11 situations better than 23%
Cache28
54% -
0.81 -
88.0 -
1.10-
57% of 156 duels -
50% of 8 situations -
Dust 223
52% right on the average
0.67 better than 15%
75.1 better than 18%
0.89 better than 5%
46% of 80 duels better than 19%
40% of 5 situations right on the average
Vertigo22
59% -
0.85 -
90.3 -
1.17-
52% of 123 duels -
19% of 16 situations -
Inferno17
47% better than 19%
0.66 better than 9%
75.3 better than 13%
0.83 better than 1%
45% of 92 duels better than 8%
50% of 6 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How -Temezi plays

Across 372 matches -Temezi averages K/R 0.75 and ADR 83.2; the rating across the 322 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 125 of 322 matches the rating was 1.10 or higher (39%), in 129 it was below 0.90. In 303 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. -Temezi loses the most ELO on Dust 2 (−41 ELO, win rate 52%). Things go best on Nuke (+32 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, +9 ELO. Improved over the last three months: K/R +0.04, ADR +4.3. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.03, Win rate at 50%. Last 30 days: 140 matches, win rate 52%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.