-Tekio-
How does -Tekio- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Strength47% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average37% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
Weakness2.2 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.67). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16.
Damage per round (ADR)
Best month: September 2026 with 87.1. Last 3 months: 82.3 (at the start 73.0). Slightly above the average (79.6).
Share of headshot kills
Best month: April 2026 with 38%. Last 3 months unchanged at 37%. Well below the average (49%).
Matches won (win rate)
Best month: May 2026 with 80%. Last 3 months: 45% (at the start 62%). Clearly below the average (49%).
Best month: September 2026 with 1,863.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Tekio- loses the most ELO on Dust 2: −20 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Highest rating in a match: 2.01 · Anubis
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Tekio- plays
Across 81 matches -Tekio- averages K/R 0.73 and ADR 79.9; the rating across the 60 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 16.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 24 of 60 matches the rating was 1.10 or higher (40%), in 19 it was below 0.90. In 60 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. -Tekio- loses the most ELO on Dust 2 (−20 ELO, win rate 56%). Things go best in match 1 of the day (−22 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −22 ELO. Improved over the last three months: K/R +0.09, ADR +9.3. Got weaker: Win rate −17 pp. Unchanged in recent months: Headshots at 37%. Last 30 days: 33 matches, win rate 48%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.