-Teduard

Ukraine
On FACEIT since 2024 115 matches tracked
Last updated:

How does -Teduard play?

Rating 1.00 K/R 0.73 ADR 80.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.6
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 9x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
Rating at 0.98, ADR at 79.0, Headshots at 49%
▼ Got worse
K/R −0.05

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
27 matches · 52% win rate
In match 1 of the day +58 ELO
45 matches · 51% win rate

-Teduard loses the most ELO in match 2 of the day: +26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 66%
0.70 better than 32%
75.6 better than 24%
0.94 better than 21%
50% of 147 duels better than 43%
20% of 20 situations better than 10%
Anubis19
58% better than 72%
0.78 better than 72%
86.7 better than 80%
1.08 better than 68%
51% of 88 duels right on the average
11% of 9 situations better than 4%
Nuke16
56% right on the average
0.71 better than 29%
80.3 better than 38%
1.00 better than 34%
57% of 79 duels better than 73%
39% of 23 situations better than 47%
Dust 215
53% better than 56%
0.72 better than 41%
75.8 better than 23%
0.97 better than 29%
47% of 62 duels better than 29%
25% of 4 situations better than 17%
Ancient14
64% -
0.79 -
86.3 -
1.09-
51% of 68 duels -
44% of 9 situations -
Inferno10
60% -
0.68 -
82.6 -
0.94-
51% of 65 duels -
44% of 9 situations -
Cache6
67% -
0.75 -
83.2 -
1.01-
56% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Teduard plays

Across 115 matches -Teduard averages K/R 0.73, ADR 80.4 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 46 of 115 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. -Teduard loses the most ELO in match 2 of the day (+26 ELO, win rate 52%). Things go best on Mirage (+66 ELO, win rate 55%). Improved over the last three months: Win rate +16 pp. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.98, ADR at 79.0, Headshots at 49%. Last 30 days: 5 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.