-Tapsa
Name history of -Tapsa
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Tapsa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.92. Last 3 months: 0.91 (at the start 0.74). Well below the average (1.03).
Damage per round (ADR)
Best month: April 2026 with 77.3. Last 3 months unchanged at 76.1. Slightly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 55% (at the start 53%). Clearly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 54% (at the start 45%). Clearly above the average (50%).
Best month: October 2026 with 2,346. Last 3 months: 2,316 (at the start 2,173).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Tapsa loses the most ELO in match 3 of the day: −60 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Ancient
- Highest rating in a match: 1.90 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Tapsa plays
Across 146 matches -Tapsa averages K/R 0.68 and ADR 76.1; the rating across the 96 rated matches is 0.91. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 25 of 96 matches the rating was 1.10 or higher (26%), in 52 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. -Tapsa loses the most ELO in match 3 of the day (−60 ELO, win rate 36%). Things go best from match 5 of the day (±0 ELO, win rate 62%). Match no. 1 of the day goes best: 63% win rate, −54 ELO. Improved over the last three months: Rating +0.17, Headshots +2 pp, Win rate +9 pp, ELO +143. Unchanged in recent months: K/R at 0.69, ADR at 76.1. Last 30 days: 48 matches, win rate 48%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.