-TapO
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months unchanged at 0.68. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 0.90 (at the start 0.92). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 87.6. Last 3 months: 77.7 (at the start 81.2). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 57%). Slightly below the average (48%).
Best month: July 2026 with 1,923. Last 3 months: 1,549 (at the start 1,923).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Dust 2
- Most kills in a match: 35 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How -TapO plays
Across 117 matches -TapO averages K/R 0.68, ADR 78.3 and a rating of 0.91. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 26 matches. In 32 of 117 matches the rating was 1.10 or higher (27%), in 60 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Things go best on Dust 2 (+25 ELO, win rate 62%). Match no. 2 of the day goes best: 57% win rate, +17 ELO. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −374. Unchanged in recent months: K/R at 0.68, Rating at 0.90, ADR at 77.7. Last 30 days: 1 matches, win rate 0%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.