-TaZZa-

Turkey
On FACEIT since 2018 134 matches tracked 61 matches in 30 days
Last updated:
Next update possible in 1h 12m

How does -TaZZa- play?

Rating 1.04 K/R 0.74 ADR 82.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 12x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +15 pp, ELO +182
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −4 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +13 ELO
22 matches · 45% win rate
On Tuesdays −1 ELO, win rate 41%

-TaZZa- loses the most ELO in match 3 of the day: +13 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 17%
0.70 better than 27%
78.4 better than 35%
0.98 better than 28%
44% of 201 duels better than 11%
40% of 20 situations better than 53%
Dust 242
43% better than 19%
0.75 right on the average
84.0 better than 63%
1.04 better than 47%
47% of 140 duels better than 24%
36% of 28 situations better than 44%
Inferno15
67% better than 81%
0.75 better than 44%
84.3 better than 48%
1.07 better than 44%
45% of 67 duels better than 9%
20% of 5 situations better than 11%
Anubis13
69% -
0.78 -
85.6 -
1.13-
50% of 44 duels -
40% of 10 situations -
Ancient9
44% -
0.86 -
90.1 -
1.20-
62% of 34 duels -
100% of 2 situations -
Nuke7
86% -
0.71 -
80.9 -
1.05-
50% of 30 duels -
100% of 1 situations -
Cache3
33% -
0.77 -
86.8 -
0.98-
36% of 14 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TaZZa- plays

Across 134 matches -TaZZa- averages K/R 0.74, ADR 82.6 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 54 of 134 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 61 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. -TaZZa- loses the most ELO in match 3 of the day (+13 ELO, win rate 45%). Things go best from match 5 of the day (+86 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +86 ELO. Improved over the last three months: Win rate +15 pp, ELO +182. Got weaker: K/R −0.06, Rating −0.08, Headshots −4 pp. Unchanged in recent months: ADR at 81.0. Last 30 days: 61 matches, win rate 59%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.