-TaZ2k

MC
191 matches tracked 24 matches in 30 days
Last updated:

How does -TaZ2k play?

Rating 0.99 (from 63 matches) K/R 0.74 ADR 81.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
ClutcherEntryMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+6 pp better than 98%
Opening duels won 53%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 54%+15 pp better than 98%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+11 pp better than 95%
AWP share of kills 7%−4 pp better than 41%
K/D 0.99−0.01 better than 41%
Pistol kills per match 2.6
Knife kills 1 in 191 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 28%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 3.0+0.7 better than 98%
4Ks and aces 39x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 76%
Utility damage per round 4.8+0.5 better than 67%
Enemies flashed per round 0.14−0.14 better than 13%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 191 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −26 ELO
24 matches · 38% wins
In match 2 of the day −2 ELO
38 matches · 45% wins
Between 0:00 and 6:00 +82 ELO, win rate 44%
On Sundays −1 ELO, win rate 42%

-TaZ2k loses the most ELO on Inferno: −26 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Cache
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
45% better than 29%
0.74 better than 54%
80.2 better than 50%
0.91-
51% of 310 duels level
44% of 18 situations better than 67%
Mirage39
67% better than 94%
0.80 better than 82%
88.5 better than 87%
1.09 better than 74%
52% of 233 duels better than 59%
47% of 15 situations better than 75%
Inferno24
38% better than 8%
0.74 better than 56%
83.7 better than 68%
0.89-
59% of 130 duels better than 84%
29% of 7 situations better than 25%
Ancient20
45% better than 33%
0.76 better than 63%
85.0 better than 71%
0.91-
48% of 111 duels better than 34%
33% of 12 situations better than 36%
Anubis17
29% better than 2%
0.67 better than 19%
75.0 better than 19%
1.10-
41% of 68 duels better than 7%
60% of 5 situations better than 93%
Cache11
55% -
0.79 -
86.9 -
1.26-
59% of 44 duels -
17% of 6 situations -
Nuke8
63% -
0.72 -
73.5 -
1.23-
52% of 31 duels -
75% of 4 situations -
Fistmap4
75% -
0.56 -
62.7 -
0.93-
57% of 90 duels -
57% of 90 situations -
Aim_rats3
100% -
0.60 -
63.2 -
-
60% of 65 duels -
60% of 65 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TaZ2k plays

Across 191 matches -TaZ2k averages K/R 0.74 and ADR 81.1; the rating across the 63 rated matches is 0.99. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 17% of players on level 9. On average 16.2 kills per match, 59% of them headshots. The strongest map is Mirage with a 67% win rate in 39 matches. In 25 of 63 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 171 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. -TaZ2k loses the most ELO on Inferno (−26 ELO, win rate 38%). Things go best on Mirage (+78 ELO, win rate 67%). Last 30 days: 24 matches, win rate 58%, ELO balance +55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.