-TOR

Turkey
On FACEIT since 2016 343 matches tracked 137 matches in 30 days
Last updated:

How does -TOR play?

Rating 1.06 (from 342 matches) K/R 0.78 ADR 82.8 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 342 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.5
Knife kills 10 in 343 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 52x 4K, 11 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 82.4
▼ Got worse
Headshots −4 pp, Win rate −14 pp, ELO −377

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
87 matches · 43% win rate
In match 1 of the day −59 ELO
71 matches · 41% win rate
Between 12:00 and 18:00 −115 ELO, win rate 39%

-TOR loses the most ELO on Mirage: −102 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
62% better than 82%
0.79 better than 69%
85.3 better than 69%
1.07 better than 57%
55% of 655 duels better than 67%
48% of 46 situations better than 77%
Mirage87
43% better than 14%
0.77 better than 60%
80.8 better than 47%
1.05 right on the average
51% of 463 duels better than 45%
35% of 60 situations better than 37%
Anubis64
45% better than 25%
0.75 right on the average
80.7 better than 45%
1.02 better than 41%
46% of 358 duels better than 18%
48% of 21 situations better than 70%
Inferno51
45% better than 17%
0.79 better than 57%
83.5 better than 45%
1.06 better than 41%
56% of 281 duels better than 61%
43% of 28 situations better than 64%
Cache33
58% -
0.78 -
83.2 -
1.06-
57% of 152 duels -
30% of 20 situations -
Ancient7
71% -
0.84 -
85.4 -
1.21-
53% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TOR plays

Across 343 matches -TOR averages K/R 0.78 and ADR 82.8; the rating across the 342 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 100 matches. In 145 of 342 matches the rating was 1.10 or higher (42%), in 120 it was below 0.90. In 265 matches with detailed stats: 52 4Ks and 11 aces. Best month by rating: July 2026 at 1.07. -TOR loses the most ELO on Mirage (−102 ELO, win rate 43%). Things go best on Dust 2 (+190 ELO, win rate 62%). Got weaker: Headshots −4 pp, Win rate −14 pp, ELO −377. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 82.4. Last 30 days: 137 matches, win rate 52%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.