-TMD

CA
80 matches tracked
Last updated:

How does -TMD play?

K/R 0.72 ADR 77.5 from 79 matches
Player type
Hits the head
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 70%
Opening duels won 45%−4 pp better than 18%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 8%
Clutch 1v2 won 14%−7 pp better than 16%
Clutch kills per match 1.1−0.5 better than 10%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+14 pp better than 97%
AWP share of kills 7%−4 pp better than 41%
K/D 0.970.00 level
Pistol kills per match 2.9
Knife kills 2 in 79 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%+0.3 pp better than 58%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.10.0 level
4Ks and aces 8x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 44%
Utility damage per round 4.0+0.1 better than 59%
Enemies flashed per round 0.19−0.06 better than 35%
Rounds with a death 74%+1.0 pp better than 42%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.08, ADR −6.9, Win rate −4 pp, ELO −88

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.77).

Patterns

From the last 79 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 40%
0.70 better than 47%
74.0 better than 28%
-
39% of 150 duels better than 9%
40% of 20 situations better than 55%
Dust 216
38% better than 12%
0.77 better than 82%
84.4 better than 81%
-
52% of 83 duels better than 67%
40% of 10 situations better than 57%
Anubis11
55% –
0.68 –
80.2 –
-
42% of 55 duels –
0% of 2 situations –
Nuke7
71% –
0.90 –
90.1 –
-
60% of 35 duels –
60% of 5 situations –
Ancient5
60% –
0.53 –
65.6 –
-
45% of 20 duels –
-
Inferno4
50% –
0.68 –
70.4 –
-
48% of 27 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -TMD plays

Biggest strength: Headshot rate at 58%. That is better than 97% of players on level 5. Most room to improve: Clutch 1v1 won at 28%. That is better than only 8% of players on level 5. On average 14.8 kills per match, 58% of them headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 45 matches with detailed stats: 8 4Ks and 0 aces. Things go best on Mirage (+77 ELO, win rate 47%). Got weaker: K/R −0.08, ADR −6.9, Win rate −4 pp, ELO −88. Unchanged in recent months: Headshots at 58%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.