-THEPROBLEM
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Strength44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.04).
Impact
AverageExactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.97 (at the start 1.00). Clearly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 81.7. Last 3 months: 78.6 (at the start 80.3). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 47% (at the start 53%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). Slightly below the average (50%).
Best month: August 2026 with 2,443. Last 3 months: 2,443 (at the start 2,346).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-THEPROBLEM loses the most ELO on Dust 2: −50 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 33 · Cache
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How -THEPROBLEM plays
Across 92 matches -THEPROBLEM averages K/R 0.71, ADR 79.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 29 of 92 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. -THEPROBLEM loses the most ELO on Dust 2 (−50 ELO, win rate 54%). Things go best on Mirage (+25 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: ELO +97. Got weaker: Headshots −6 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.6. Last 30 days: 14 matches, win rate 43%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.