-TECHNIK

Poland
On FACEIT since 2021 112 matches tracked 57 matches in 30 days
Last updated:

How does -TECHNIK play?

Rating 0.96 (from 62 matches) K/R 0.70 ADR 79.5 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 26% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 8%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 9x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 83%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.69, ADR at 78.2, Headshots at 50%, ELO at 2,483
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
28 matches · 43% win rate
From match 5 of the day +228 ELO
39 matches · 51% win rate
Between 18:00 and 24:00 +130 ELO, win rate 48%

-TECHNIK loses the most ELO in match 1 of the day: −101 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 21%
0.66 better than 13%
77.2 better than 28%
0.90 better than 7%
49% of 84 duels better than 35%
44% of 9 situations better than 65%
Mirage23
74% better than 98%
0.77 better than 59%
83.4 better than 59%
1.00 better than 33%
47% of 68 duels better than 22%
40% of 10 situations better than 56%
Ancient14
57% -
0.69 -
81.2 -
0.91-
50% of 32 duels -
33% of 3 situations -
Inferno11
36% -
0.69 -
80.4 -
0.95-
61% of 23 duels -
25% of 4 situations -
Anubis10
70% -
0.72 -
78.8 -
1.04-
50% of 22 duels -
71% of 7 situations -
Nuke9
56% -
0.65 -
73.6 -
0.81-
10% of 10 duels -
-
Overpass5
80% -
0.69 -
78.8 -
-
-
-
Cache3
67% -
0.59 -
77.2 -
0.87-
27% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -TECHNIK plays

Across 112 matches -TECHNIK averages K/R 0.70 and ADR 79.5; the rating across the 62 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.96, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 74% win rate in 23 matches. In 15 of 62 matches the rating was 1.10 or higher (24%), in 28 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. -TECHNIK loses the most ELO in match 1 of the day (−101 ELO, win rate 43%). Things go best on Mirage (+152 ELO, win rate 74%). Match no. 2 of the day goes best: 70% win rate, +51 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.2, Headshots at 50%, ELO at 2,483. Last 30 days: 57 matches, win rate 58%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.